unreal.TextureShareBPSyncPolicy¶
- class unreal.TextureShareBPSyncPolicy(connection=TextureShareBPSyncConnect.DEFAULT, frame=TextureShareBPSyncFrame.DEFAULT, texture=TextureShareBPSyncSurface.DEFAULT)¶
Bases:
unreal.StructBaseTexture Share BPSync Policy
C++ Source:
Plugin: TextureShare
Module: TextureShare
File: TextureShareContainers.h
Editor Properties: (see get_editor_property/set_editor_property)
connection(TextureShareBPSyncConnect): [Read-Write] Connection: Synchronize Session state events (BeginSession/EndSession)frame(TextureShareBPSyncFrame): [Read-Write] Frame: Synchronize frame events (BeginFrame/EndFrame)texture(TextureShareBPSyncSurface): [Read-Write] Texture: Synchronize texture events (LockTexture/UnlockTexture)
- property connection¶
[Read-Write] Connection: Synchronize Session state events (BeginSession/EndSession)
- Type
- property frame¶
[Read-Write] Frame: Synchronize frame events (BeginFrame/EndFrame)
- Type
- property texture¶
[Read-Write] Texture: Synchronize texture events (LockTexture/UnlockTexture)
- Type