unreal.TextureShareBPAdditionalData¶
- class unreal.TextureShareBPAdditionalData(frame_number=0, prj_matrix=[[0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0]], view_location=[0.0, 0.0, 0.0], view_rotation=[0.0, 0.0, 0.0], view_scale=[0.0, 0.0, 0.0])¶
Bases:
unreal.StructBaseTexture Share BPAdditional Data
C++ Source:
Plugin: TextureShare
Module: TextureShare
File: TextureShareContainers.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_number(int32): [Read-Write] Frame Numberprj_matrix(Matrix): [Read-Write] Prj Matrixview_location(Vector): [Read-Write] View Locationview_rotation(Rotator): [Read-Write] View Rotationview_scale(Vector): [Read-Write] View Scale
- property frame_number¶
[Read-Write] Frame Number
- Type
(int32)