unreal.Text3DStyleBase¶
- class unreal.Text3DStyleBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectText3D rich text format styles
C++ Source:
Plugin: Text3D
Module: Text3D
File: Text3DStyleBase.h
Editor Properties: (see get_editor_property/set_editor_property)
font(Font): [Read-Write] Text font defines the style of rendered charactersfont_size(float): [Read-Write] Text font size to render and scale each characterfont_typeface(Name): [Read-Write] Text font face, subset within font like bold, italic, regularfront_color(LinearColor): [Read-Write] Text front coloroverride_font(bool): [Read-Write] Behavior for the font rule of this styleoverride_font_size(bool): [Read-Write] Behavior for the size rule of this styleoverride_front_color(bool): [Read-Write] Behavior for the front color rule of this stylestyle_name(Name): [Read-Write] Style name used in text
- get_front_color() LinearColor¶
Get Front Color
- Return type:
- set_front_color(color) None¶
Set Front Color
- Parameters:
color (LinearColor)