unreal.Text3DStaticMeshesRenderer¶
- class unreal.Text3DStaticMeshesRenderer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Text3DRendererBaseLegacy/default renderer for Text3D Each text character is rendered as a StaticMesh within its own StaticMeshComponent Text3DComponent - Text3DRoot (Root) — Text3DStaticMeshComponent (Character)
Eg: The text “Hello” will be rendered using 5 StaticMeshComponents
C++ Source:
Plugin: Text3D
Module: Text3D
File: Text3DStaticMeshesRenderer.h
Editor Properties: (see get_editor_property/set_editor_property)
character_meshes(Array[StaticMeshComponent]): [Read-Only] Each character mesh is held in these componentstext_root(SceneComponent): [Read-Only] Holds all character components
- get_glyph_count() int32¶
Gets the number of font glyphs that are currently used
- Return type:
int32
- get_glyph_mesh_component(index) StaticMeshComponent¶
Gets the StaticMeshComponent of a glyph
- Parameters:
index (int32)
- Return type:
- get_glyph_mesh_components() Array[StaticMeshComponent]¶
Gets all the glyph meshes
- Return type: