unreal.TentDistribution¶
- class unreal.TentDistribution(tip_altitude=0.0, tip_value=0.0, width=1.0)¶
Bases:
unreal.StructBaseTent Distribution
C++ Source:
Module: Engine
File: SkyAtmosphereComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
tip_altitude(float): [Read-Write] Tip Altitudetip_value(float): [Read-Write] Tip Valuewidth(float): [Read-Write] Width