unreal.TakeRecorderSequenceParameters¶
- class unreal.TakeRecorderSequenceParameters(base_preset: TakePreset = Ellipsis, base_sequence: LevelSequence = Ellipsis, record_into_sequence: LevelSequence = Ellipsis, sequence_to_view: LevelSequence = Ellipsis)¶
Bases:
StructBaseParameters for initializing a new sequence.
C++ Source:
Plugin: Takes
Module: TakeRecorder
File: TakeRecorderParameters.h
Editor Properties: (see get_editor_property/set_editor_property)
base_preset(TakePreset): [Read-Write] A preset asset to base the recording offbase_sequence(LevelSequence): [Read-Write] A level sequence asset to base the recording offrecord_into_sequence(LevelSequence): [Read-Write] A level sequence asset to record intosequence_to_view(LevelSequence): [Read-Write] A sequence that should be shown directly on the take recorder UI
- property base_preset: TakePreset¶
[Read-Write] A preset asset to base the recording off
- Type:
- property base_sequence: LevelSequence¶
[Read-Write] A level sequence asset to base the recording off
- Type:
- property record_into_sequence: LevelSequence¶
[Read-Write] A level sequence asset to record into
- Type:
- property sequence_to_view: LevelSequence¶
[Read-Write] A sequence that should be shown directly on the take recorder UI
- Type: