unreal.TakeRecorderSequenceParameters

class unreal.TakeRecorderSequenceParameters(base_preset: TakePreset = Ellipsis, base_sequence: LevelSequence = Ellipsis, record_into_sequence: LevelSequence = Ellipsis, sequence_to_view: LevelSequence = Ellipsis)

Bases: StructBase

Parameters for initializing a new sequence.

C++ Source:

  • Plugin: Takes

  • Module: TakeRecorder

  • File: TakeRecorderParameters.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_preset (TakePreset): [Read-Write] A preset asset to base the recording off

  • base_sequence (LevelSequence): [Read-Write] A level sequence asset to base the recording off

  • record_into_sequence (LevelSequence): [Read-Write] A level sequence asset to record into

  • sequence_to_view (LevelSequence): [Read-Write] A sequence that should be shown directly on the take recorder UI

property base_preset: TakePreset

[Read-Write] A preset asset to base the recording off

Type:

(TakePreset)

property base_sequence: LevelSequence

[Read-Write] A level sequence asset to base the recording off

Type:

(LevelSequence)

property record_into_sequence: LevelSequence

[Read-Write] A level sequence asset to record into

Type:

(LevelSequence)

property sequence_to_view: LevelSequence

[Read-Write] A sequence that should be shown directly on the take recorder UI

Type:

(LevelSequence)