unreal.TakeRecorderTargetRecordClassProperty

class unreal.TakeRecorderTargetRecordClassProperty

Bases: StructBase

Wraps the class so this can be customized by a type layout.

C++ Source:

  • Plugin: Takes

  • Module: TakesCore

  • File: TakePresetSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • target_record_class (Class): [Read-Write]