unreal.TakeRecorderLiveLinkSource¶
- class unreal.TakeRecorderLiveLinkSource(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TakeRecorderSourceA recording source that records LiveLink
C++ Source:
Plugin: LiveLink
Module: LiveLinkSequencer
File: TakeRecorderLiveLinkSource.h
Editor Properties: (see get_editor_property/set_editor_property)
discard_samples_before_start(bool): [Read-Write] If true discard livelink samples with timecode that occurs before the start of recordingenabled(bool): [Read-Write] True if this source is cued for recording or notreduce_keys(bool): [Read-Write] Whether to perform key-reduction algorithms as part of the recordingsave_subject_settings(bool): [Read-Write] Whether we should save subject settings in the the live link section. If not, we’ll create one with subject information with no settingssubject_name(Name): [Read-Write] Name of the subject to recordtake_number(int32): [Read-Write]track_tint(Color): [Read-Write]use_source_timecode(bool): [Read-Write] Whether the livelink subject’s timecode or the system time should be used for the recording. note: If set, the livelink subject’s timecode will be used even if it does not match the engine timecode.
- property discard_samples_before_start: bool¶
[Read-Write] If true discard livelink samples with timecode that occurs before the start of recording
- Type:
(bool)
- property reduce_keys: bool¶
[Read-Write] Whether to perform key-reduction algorithms as part of the recording
- Type:
(bool)