unreal.TakeRecorderLevelVisibilitySourceSettings¶
- class unreal.TakeRecorderLevelVisibilitySourceSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TakeRecorderSourceA recording source that records level visibilitiy
C++ Source:
Plugin: Takes
Module: TakeRecorderSources
File: TakeRecorderLevelVisibilitySource.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled(bool): [Read-Write] True if this source is cued for recording or notlevel_visibility_track_name(Text): [Read-Write] Name of the recorded level visibility track nametake_number(int32): [Read-Write]track_tint(Color): [Read-Write]