unreal.TakeRecorderLevelVisibilitySource¶
- class unreal.TakeRecorderLevelVisibilitySource(outer=None, name='None')¶
Bases:
unreal.TakeRecorderLevelVisibilitySourceSettingsA recording source that records level visibility state
C++ Source:
Plugin: Takes
Module: TakeRecorderSources
File: TakeRecorderLevelVisibilitySource.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled(bool): [Read-Write] Enabled: True if this source is cued for recording or notlevel_visibility_track_name(Text): [Read-Write] Level Visibility Track Name: Name of the recorded level visibility track nametake_number(int32): [Read-Write] Take Numbertrack_tint(Color): [Read-Write] Track Tint