unreal.TakeRecorderLevelSequenceSource¶
- class unreal.TakeRecorderLevelSequenceSource(outer=None, name='None')¶
Bases:
unreal.TakeRecorderSourcePlays level sequence actors when recording starts
C++ Source:
Plugin: Takes
Module: TakeRecorderSources
File: TakeRecorderLevelSequenceSource.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled(bool): [Read-Write] Enabled: True if this source is cued for recording or notlevel_sequences_to_trigger(Array(LevelSequence)): [Read-Write] Level Sequences to Triggertake_number(int32): [Read-Write] Take Numbertrack_tint(Color): [Read-Write] Track Tint
- property level_sequences_to_trigger¶
[Read-Write] Level Sequences to Trigger
- Type