unreal.TG_Expression_Warp

class unreal.TG_Expression_Warp(outer: Object | None = None, name: Name | str = 'None')

Bases: TG_Expression

Base warp class with common options

C++ Source:

  • Plugin: TextureGraph

  • Module: TextureGraph

  • File: TG_Expression_Warp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle (float): [Read-Write] Angle of the directional warp 0 - 360 degrees

  • base_output_settings (TG_TextureDescriptor): [Read-Write] When we will work on Node UI for FOutputSettings we will set the category as TG_Setting

  • intensity (float): [Read-Write] What is the intensity of the warp. Warp of 1 is 10% (1/10th) of the width of the input image

  • output (TG_Texture): [Read-Write] The output texture having blurred effect

  • phase_u (float): [Read-Write] Phase X for the Sine wave warp (for U coordinate in UV space)

  • phase_v (float): [Read-Write] Phase Y for the Sine wave warp (for V coordinate in UV space)

  • type (Warp): [Read-Write] The type of warp that we want on the input image

property angle: float

[Read-Write] Angle of the directional warp 0 - 360 degrees

Type:

(float)

property intensity: float

[Read-Write] What is the intensity of the warp. Warp of 1 is 10% (1/10th) of the width of the input image

Type:

(float)

property phase_u: float

[Read-Write] Phase X for the Sine wave warp (for U coordinate in UV space)

Type:

(float)

property phase_v: float

[Read-Write] Phase Y for the Sine wave warp (for V coordinate in UV space)

Type:

(float)

property type: Warp

[Read-Write] The type of warp that we want on the input image

Type:

(Warp)