unreal.TG_Expression_Warp¶
- class unreal.TG_Expression_Warp(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TG_ExpressionBase warp class with common options
C++ Source:
Plugin: TextureGraph
Module: TextureGraph
File: TG_Expression_Warp.h
Editor Properties: (see get_editor_property/set_editor_property)
angle(float): [Read-Write] Angle of the directional warp 0 - 360 degreesbase_output_settings(TG_TextureDescriptor): [Read-Write] When we will work on Node UI for FOutputSettings we will set the category as TG_Settingintensity(float): [Read-Write] What is the intensity of the warp. Warp of 1 is 10% (1/10th) of the width of the input imageoutput(TG_Texture): [Read-Write] The output texture having blurred effectphase_u(float): [Read-Write] Phase X for the Sine wave warp (for U coordinate in UV space)phase_v(float): [Read-Write] Phase Y for the Sine wave warp (for V coordinate in UV space)type(Warp): [Read-Write] The type of warp that we want on the input image
- property intensity: float¶
[Read-Write] What is the intensity of the warp. Warp of 1 is 10% (1/10th) of the width of the input image
- Type:
(float)
- property phase_u: float¶
[Read-Write] Phase X for the Sine wave warp (for U coordinate in UV space)
- Type:
(float)