unreal.TG_Expression_Texture¶
- class unreal.TG_Expression_Texture(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TG_Expression_InputParamTG Expression Texture
C++ Source:
Plugin: TextureGraph
Module: TextureGraph
File: TG_Expression_Texture.h
Editor Properties: (see get_editor_property/set_editor_property)
base_output_settings(TG_TextureDescriptor): [Read-Write] When we will work on Node UI for FOutputSettings we will set the category as TG_Settingsource(Texture): [Read-Write] The source asset to be used to generate the Outputtexture(TG_Texture): [Read-Write] The input texture that was loaded from the asset