unreal.Synth1PatchCable¶
- class unreal.Synth1PatchCable(depth=0.0, destination=Synth1PatchDestination.OSC1_GAIN)¶
Bases:
unreal.StructBaseSynth 1Patch Cable
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: EpicSynth1Types.h
Editor Properties: (see get_editor_property/set_editor_property)
depth(float): [Read-Write] Depth: The patch depth (how much the modulator modulates the destination)destination(Synth1PatchDestination): [Read-Write] Destination: The patch destination type
- property depth¶
[Read-Write] Depth: The patch depth (how much the modulator modulates the destination)
- Type
(float)
- property destination¶
[Read-Write] Destination: The patch destination type
- Type