unreal.SwitchOffConditionData¶
- class unreal.SwitchOffConditionData(warp_target_name: Name = 'None', switch_off_conditions: None = [])¶
Bases:
StructBaseSwitch Off Condition Data
C++ Source:
Plugin: MotionWarping
Module: MotionWarping
File: MotionWarpingSwitchOffCondition.h
Editor Properties: (see get_editor_property/set_editor_property)
switch_off_conditions(Array[MotionWarpingSwitchOffCondition]): [Read-Write]warp_target_name(Name): [Read-Write]