unreal.SwitchOffConditionData

class unreal.SwitchOffConditionData(warp_target_name: Name = 'None', switch_off_conditions: None = [])

Bases: StructBase

Switch Off Condition Data

C++ Source:

  • Plugin: MotionWarping

  • Module: MotionWarping

  • File: MotionWarpingSwitchOffCondition.h

Editor Properties: (see get_editor_property/set_editor_property)

  • switch_off_conditions (Array[MotionWarpingSwitchOffCondition]): [Read-Write]

  • warp_target_name (Name): [Read-Write]

property switch_off_conditions: None

[Read-Write]

Type:

(Array[MotionWarpingSwitchOffCondition])

property warp_target_name: Name

[Read-Write]

Type:

(Name)