unreal.MotionWarpingSwitchOffCondition¶
- class unreal.MotionWarpingSwitchOffCondition(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectMotion Warping Switch Off Condition
C++ Source:
Plugin: MotionWarping
Module: MotionWarping
File: MotionWarpingSwitchOffCondition.h
Editor Properties: (see get_editor_property/set_editor_property)
effect(SwitchOffConditionEffect): [Read-Write]use_warp_target_as_target_location(bool): [Read-Write] If set to false, switch off condition will use target actor location