unreal.SubsonicEventAction_GeneratorSourcePlay¶
- class unreal.SubsonicEventAction_GeneratorSourcePlay¶
Bases:
SubsonicEventActionBasePlay Sound (GeneratorSource)
C++ Source:
Plugin: Subsonic
Module: SubsonicEngine
File: SubsonicAction_GeneratorSource.h
Editor Properties: (see get_editor_property/set_editor_property)
name(Name): [Read-Write] Addressable name of Generator source instance.parameters(SubsonicParameterStore): [Read-Write] Authored parameters applied to the generator at play time (lowest priority layer).scope(SubsonicExecutionScope): [Read-Write] Scope of source accessor. If set to executor, named source is accessible only by pool of sibling event actions for a given executor instance. If set to global, accesses any named source in the global pool.sound(SoundWave): [Read-Write] Sound to play.