unreal.SubsonicEventAction_GeneratorSourcePlay

class unreal.SubsonicEventAction_GeneratorSourcePlay

Bases: SubsonicEventActionBase

Play Sound (GeneratorSource)

C++ Source:

  • Plugin: Subsonic

  • Module: SubsonicEngine

  • File: SubsonicAction_GeneratorSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] Addressable name of Generator source instance.

  • parameters (SubsonicParameterStore): [Read-Write] Authored parameters applied to the generator at play time (lowest priority layer).

  • scope (SubsonicExecutionScope): [Read-Write] Scope of source accessor. If set to executor, named source is accessible only by pool of sibling event actions for a given executor instance. If set to global, accesses any named source in the global pool.

  • sound (SoundWave): [Read-Write] Sound to play.