unreal.SubsonicEventAction_DelayEvent¶
- class unreal.SubsonicEventAction_DelayEvent(delay_name: Name = 'None', event_name: GameplayTag = Ellipsis, delay: float = 0.0)¶
Bases:
SubsonicEventActionBaseDelay Event
C++ Source:
Plugin: Subsonic
Module: SubsonicEngine
File: SubsonicAction_EventCore.h
Editor Properties: (see get_editor_property/set_editor_property)
delay(float): [Read-Write] Executes the given event by the prescribed amount.delay_name(Name): [Read-Write] Identifier used to cancel or replace delay in progress.event_name(GameplayTag): [Read-Write] Event to execute after the given delay.
- property delay: float¶
[Read-Write] Executes the given event by the prescribed amount.
- Type:
(float)
- property delay_name: Name¶
[Read-Write] Identifier used to cancel or replace delay in progress.
- Type:
(Name)
- property event_name: GameplayTag¶
[Read-Write] Event to execute after the given delay.
- Type: