unreal.SubsonicEventAction_DelayEvent

class unreal.SubsonicEventAction_DelayEvent(delay_name: Name = 'None', event_name: GameplayTag = Ellipsis, delay: float = 0.0)

Bases: SubsonicEventActionBase

Delay Event

C++ Source:

  • Plugin: Subsonic

  • Module: SubsonicEngine

  • File: SubsonicAction_EventCore.h

Editor Properties: (see get_editor_property/set_editor_property)

  • delay (float): [Read-Write] Executes the given event by the prescribed amount.

  • delay_name (Name): [Read-Write] Identifier used to cancel or replace delay in progress.

  • event_name (GameplayTag): [Read-Write] Event to execute after the given delay.

property delay: float

[Read-Write] Executes the given event by the prescribed amount.

Type:

(float)

property delay_name: Name

[Read-Write] Identifier used to cancel or replace delay in progress.

Type:

(Name)

property event_name: GameplayTag

[Read-Write] Event to execute after the given delay.

Type:

(GameplayTag)