unreal.SubsonicEventAction_AudioComponentStop

class unreal.SubsonicEventAction_AudioComponentStop

Bases: SubsonicEventActionBase

Stop Sound

C++ Source:

  • Plugin: Subsonic

  • Module: SubsonicEngine

  • File: SubsonicAction_AudioComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] Addressable name of component/sound instance.

  • scope (SubsonicExecutionScope): [Read-Write] Scope of component accessor. If set to executor, named AudioComponent is accessible only by pool of sibling event actions for a given executor instance. If set to global, accesses any named AudioComponent in the global pool.