unreal.SubsonicEventAction_AudioComponentPlay¶
- class unreal.SubsonicEventAction_AudioComponentPlay¶
Bases:
SubsonicEventActionBasePlay Sound
C++ Source:
Plugin: Subsonic
Module: SubsonicEngine
File: SubsonicAction_AudioComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
access(SubsonicAudioComponentAccess): [Read-Write]name(Name): [Read-Write] Addressable name of audio component instance.scope(SubsonicExecutionScope): [Read-Write] Scope of component accessor. If set to executor, named AudioComponent is accessible only by pool of sibling event actions for a given executor instance. If set to global, accesses any named AudioComponent in the global pool.sound(SoundBase): [Read-Write] Sound to play.