unreal.SubsonicEventAction_AudioComponentStop¶
- class unreal.SubsonicEventAction_AudioComponentStop¶
Bases:
SubsonicEventActionBaseStop Sound
C++ Source:
Plugin: Subsonic
Module: SubsonicEngine
File: SubsonicAction_AudioComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
name(Name): [Read-Write] Addressable name of component/sound instance.scope(SubsonicExecutionScope): [Read-Write] Scope of component accessor. If set to executor, named AudioComponent is accessible only by pool of sibling event actions for a given executor instance. If set to global, accesses any named AudioComponent in the global pool.