unreal.SubdividedQuad

class unreal.SubdividedQuad(quad_vertex0=[0, [0.0, 0.0], [0.0, 0.0], [255, 255, 255, 255], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], quad_vertex1=[0, [0.0, 0.0], [0.0, 0.0], [255, 255, 255, 255], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], quad_vertex2=[0, [0.0, 0.0], [0.0, 0.0], [255, 255, 255, 255], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], quad_vertex3=[0, [0.0, 0.0], [0.0, 0.0], [255, 255, 255, 255], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0])

Bases: unreal.StructBase

Subdivided Quad

C++ Source:

  • Plugin: EditableMesh

  • Module: EditableMesh

  • File: EditableMeshTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • quad_vertex0 (SubdividedQuadVertex): [Read-Write] The vertices for the four corners of this quad

  • quad_vertex1 (SubdividedQuadVertex): [Read-Write] Quad Vertex 1

  • quad_vertex2 (SubdividedQuadVertex): [Read-Write] Quad Vertex 2

  • quad_vertex3 (SubdividedQuadVertex): [Read-Write] Quad Vertex 3

property quad_vertex0

[Read-Write] The vertices for the four corners of this quad

Type

(SubdividedQuadVertex)

property quad_vertex1

[Read-Write] Quad Vertex 1

Type

(SubdividedQuadVertex)

property quad_vertex2

[Read-Write] Quad Vertex 2

Type

(SubdividedQuadVertex)

property quad_vertex3

[Read-Write] Quad Vertex 3

Type

(SubdividedQuadVertex)