unreal.SubdividedQuad
¶
- class unreal.SubdividedQuad(quad_vertex0=[0, [0.0, 0.0], [0.0, 0.0], [255, 255, 255, 255], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], quad_vertex1=[0, [0.0, 0.0], [0.0, 0.0], [255, 255, 255, 255], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], quad_vertex2=[0, [0.0, 0.0], [0.0, 0.0], [255, 255, 255, 255], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0], quad_vertex3=[0, [0.0, 0.0], [0.0, 0.0], [255, 255, 255, 255], [0.0, 0.0, 0.0], [0.0, 0.0, 0.0], 0.0])¶
Bases:
unreal.StructBase
Subdivided Quad
C++ Source:
Plugin: EditableMesh
Module: EditableMesh
File: EditableMeshTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
quad_vertex0
(SubdividedQuadVertex): [Read-Write] The vertices for the four corners of this quadquad_vertex1
(SubdividedQuadVertex): [Read-Write] Quad Vertex 1quad_vertex2
(SubdividedQuadVertex): [Read-Write] Quad Vertex 2quad_vertex3
(SubdividedQuadVertex): [Read-Write] Quad Vertex 3
- property quad_vertex0¶
[Read-Write] The vertices for the four corners of this quad
- Type
- property quad_vertex1¶
[Read-Write] Quad Vertex 1
- Type
- property quad_vertex2¶
[Read-Write] Quad Vertex 2
- Type
- property quad_vertex3¶
[Read-Write] Quad Vertex 3
- Type