unreal.SubdividedQuadVertex¶
- class unreal.SubdividedQuadVertex(vertex_position_index=0, texture_coordinate0=[0.0, 0.0], texture_coordinate1=[0.0, 0.0], vertex_color=[255, 255, 255, 255], vertex_normal=[0.0, 0.0, 0.0], vertex_tangent=[0.0, 0.0, 0.0], vertex_binormal_sign=0.0)¶
Bases:
unreal.StructBaseSubdivided Quad Vertex
C++ Source:
Plugin: EditableMesh
Module: EditableMesh
File: EditableMeshTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
texture_coordinate0(Vector2D): [Read-Write] Texture coordinates for this vertex. We only support up to two, for now. (Just to avoid TArrays/allocations)texture_coordinate1(Vector2D): [Read-Write] Texture Coordinate 1vertex_binormal_sign(float): [Read-Write] Quad vertex binormal sign (-1.0 or 1.0)vertex_color(Color): [Read-Write] Vertex colorvertex_normal(Vector): [Read-Write] Quad vertex normalvertex_position_index(int32): [Read-Write] The index of the vertex position (into the FSubdivisionLimitData’s VertexPositions array) used for this vertexvertex_tangent(Vector): [Read-Write] Quad vertex tangent
- property texture_coordinate0¶
[Read-Write] Texture coordinates for this vertex. We only support up to two, for now. (Just to avoid TArrays/allocations)
- Type
(Vector2D)
- property vertex_position_index¶
[Read-Write] The index of the vertex position (into the FSubdivisionLimitData’s VertexPositions array) used for this vertex
- Type
(int32)