unreal.StutterSequenceTable

class unreal.StutterSequenceTable(capture_duration: MusicTimeSpanLengthUnits = Ellipsis, reset_on_completion: bool = False, stutters: None = [])

Bases: StructBase

Stutter Sequence Table

C++ Source:

  • Plugin: Harmonix

  • Module: HarmonixMetasound

  • File: MidiStutterSequence.h

Editor Properties: (see get_editor_property/set_editor_property)

  • capture_duration (MusicTimeSpanLengthUnits): [Read-Write] The amount of audio to tell the sampler node to capture

  • reset_on_completion (bool): [Read-Write] Reset the Sampler node after the last stutter plays? This will cause the sampler node to start passing its input to its output again.

  • stutters (Array[StutterSequenceEntry]): [Read-Write] A sequence of stutter ‘sections’…

property capture_duration: MusicTimeSpanLengthUnits

[Read-Only] The amount of audio to tell the sampler node to capture

Type:

(MusicTimeSpanLengthUnits)

property reset_on_completion: bool

[Read-Only] Reset the Sampler node after the last stutter plays? This will cause the sampler node to start passing its input to its output again.

Type:

(bool)

property stutters: None

[Read-Only] A sequence of stutter ‘sections’…

Type:

(Array[StutterSequenceEntry])