unreal.StutterSequenceEntry¶
- class unreal.StutterSequenceEntry(spacing: MusicTimeSpanLengthUnits = Ellipsis, audible_duration: MusicTimeSpanLengthUnits = Ellipsis, reverse: bool = False, count: int = 0)¶
Bases:
StructBaseStutter Sequence Entry
C++ Source:
Plugin: Harmonix
Module: HarmonixMetasound
File: MidiStutterSequence.h
Editor Properties: (see get_editor_property/set_editor_property)
audible_duration(MusicTimeSpanLengthUnits): [Read-Write] Duration of the audible portion of the stuttercount(int32): [Read-Write] How many stutters to play with these settingsreverse(bool): [Read-Write] Play the audio backwards?spacing(MusicTimeSpanLengthUnits): [Read-Write] Space between stutters
- property audible_duration: MusicTimeSpanLengthUnits¶
[Read-Only] Duration of the audible portion of the stutter
- Type:
- property spacing: MusicTimeSpanLengthUnits¶
[Read-Only] Space between stutters
- Type: