unreal.StutterSequenceTable¶
- class unreal.StutterSequenceTable(capture_duration: MusicTimeSpanLengthUnits = Ellipsis, reset_on_completion: bool = False, stutters: None = [])¶
Bases:
StructBaseStutter Sequence Table
C++ Source:
Plugin: Harmonix
Module: HarmonixMetasound
File: MidiStutterSequence.h
Editor Properties: (see get_editor_property/set_editor_property)
capture_duration(MusicTimeSpanLengthUnits): [Read-Write] The amount of audio to tell the sampler node to capturereset_on_completion(bool): [Read-Write] Reset the Sampler node after the last stutter plays? This will cause the sampler node to start passing its input to its output again.stutters(Array[StutterSequenceEntry]): [Read-Write] A sequence of stutter ‘sections’…
- property capture_duration: MusicTimeSpanLengthUnits¶
[Read-Only] The amount of audio to tell the sampler node to capture
- Type:
- property reset_on_completion: bool¶
[Read-Only] Reset the Sampler node after the last stutter plays? This will cause the sampler node to start passing its input to its output again.
- Type:
(bool)