unreal.StutterSequenceEntry

class unreal.StutterSequenceEntry(spacing: MusicTimeSpanLengthUnits = Ellipsis, audible_duration: MusicTimeSpanLengthUnits = Ellipsis, reverse: bool = False, count: int = 0)

Bases: StructBase

Stutter Sequence Entry

C++ Source:

  • Plugin: Harmonix

  • Module: HarmonixMetasound

  • File: MidiStutterSequence.h

Editor Properties: (see get_editor_property/set_editor_property)

  • audible_duration (MusicTimeSpanLengthUnits): [Read-Write] Duration of the audible portion of the stutter

  • count (int32): [Read-Write] How many stutters to play with these settings

  • reverse (bool): [Read-Write] Play the audio backwards?

  • spacing (MusicTimeSpanLengthUnits): [Read-Write] Space between stutters

property audible_duration: MusicTimeSpanLengthUnits

[Read-Only] Duration of the audible portion of the stutter

Type:

(MusicTimeSpanLengthUnits)

property count: int

[Read-Only] How many stutters to play with these settings

Type:

(int32)

property reverse: bool

[Read-Only] Play the audio backwards?

Type:

(bool)

property spacing: MusicTimeSpanLengthUnits

[Read-Only] Space between stutters

Type:

(MusicTimeSpanLengthUnits)