unreal.StateTreeTransition¶
- class unreal.StateTreeTransition¶
Bases:
unreal.StructBaseEditor representation of a transition in StateTree
C++ Source:
Plugin: StateTree
Module: StateTreeEditorModule
File: StateTreeState.h
Editor Properties: (see get_editor_property/set_editor_property)
conditions(Array(StateTreeEditorNode)): [Read-Write] Conditionsevent(StateTreeTransitionEvent): [Read-Write] Eventgate_delay(float): [Read-Write] Gate Delay: Gate delay in seconds.state(StateTreeStateLink): [Read-Write] State