unreal.StateTreeStateStatus¶
- class unreal.StateTreeStateStatus(state=[], run_status=StateTreeRunStatus.UNSET)¶
Bases:
unreal.StructBaseDescribes current status of a running state or desired state.
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
run_status(StateTreeRunStatus): [Read-Write] Run Statusstate(StateTreeHandle): [Read-Write] State
- property run_status¶
[Read-Only] Run Status
- Type
- property state¶
[Read-Only] State
- Type