unreal.StateTreeStateChangeType¶
- class unreal.StateTreeStateChangeType¶
Bases:
EnumBaseState change type. Passed to EnterState() and ExitState() to indicate how the state change affects the state and Evaluator or Task is on.
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeExecutionTypes.h
- CHANGED: StateTreeStateChangeType = Ellipsis¶
The state became activated or deactivated.
- Type:
1
- NONE: StateTreeStateChangeType = Ellipsis¶
Not an activation
- Type:
0
- SUSTAINED: StateTreeStateChangeType = Ellipsis¶
The state is parent of new active state and sustained previous active state.
- Type:
2