unreal.StateTreeSelectionFallback

class unreal.StateTreeSelectionFallback

Bases: EnumBase

Fallback behavior indicating what to do after failing to select a state

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreeTypes.h

NEXT_SELECTABLE_SIBLING: StateTreeSelectionFallback = Ellipsis

Find next selectable sibling, if any, and select it

Type:

1

NONE: StateTreeSelectionFallback = Ellipsis

No fallback

Type:

0