unreal.StateTreeSelectionFallback¶
- class unreal.StateTreeSelectionFallback¶
Bases:
EnumBaseFallback behavior indicating what to do after failing to select a state
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeTypes.h
- NEXT_SELECTABLE_SIBLING: StateTreeSelectionFallback = Ellipsis¶
Find next selectable sibling, if any, and select it
- Type:
1
- NONE: StateTreeSelectionFallback = Ellipsis¶
No fallback
- Type:
0