unreal.StateTreeNodeBlueprintBase¶
- class unreal.StateTreeNodeBlueprintBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectState Tree Node Blueprint Base
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeNodeBlueprintBase.h
- request_transition(target_state, priority=StateTreeTransitionPriority.NORMAL) None¶
Request state transition.
- Parameters:
target_state (StateTreeStateLink) –
priority (StateTreeTransitionPriority) –
- send_event(event) None¶
Sends event to the StateTree.
- Parameters:
event (StateTreeEvent) –