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unreal.StateTreeStateLink¶

class unreal.StateTreeStateLink¶

Bases: StructBase

Link to another state in StateTree

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreeTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • id (Guid): [Read-Write] ID of the state linked to.

  • link_type (StateTreeTransitionType): [Read-Write] Type of the transition, used at edit time to describe e.g. next state (which is calculated at compile time).

  • name (Name): [Read-Write] Name of the state at the time of linking, used for error reporting.

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