unreal.StateTreeEvaluatorBlueprintBase¶
- class unreal.StateTreeEvaluatorBlueprintBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
StateTreeNodeBlueprintBaseBase class for Blueprint based evaluators.
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeEvaluatorBlueprintBase.h
Editor Properties: (see get_editor_property/set_editor_property)
description(Text): [Read-Write] Description of the node.icon_color(Color): [Read-Write] Color of the icon.icon_name(Name): [Read-Write] Name of the icon in format:StyleSetName | StyleName [ | SmallStyleName | StatusOverlayStyleName] SmallStyleName and StatusOverlayStyleName are optional. Example: “StateTreeEditorStyle|Node.Animation”