unreal.StateTreeConditionBlueprintBase

class unreal.StateTreeConditionBlueprintBase(outer: Object | None = None, name: Name | str = 'None')

Bases: StateTreeNodeBlueprintBase

  • Base class for Blueprint based Conditions.

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreeConditionBlueprintBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • description (Text): [Read-Write] Description of the node.

  • icon_color (Color): [Read-Write] Color of the icon.

  • icon_name (Name): [Read-Write] Name of the icon in format:

    StyleSetName | StyleName [ | SmallStyleName | StatusOverlayStyleName] SmallStyleName and StatusOverlayStyleName are optional. Example: “StateTreeEditorStyle|Node.Animation”

receive_test_condition() bool

Receive Test Condition

Return type:

bool