unreal.SpineSettings

class unreal.SpineSettings(spine_bone: RigElementKey = Ellipsis, pitch_angle_max: float = 0.0, pitch_stiffness: float = 0.0, pitch_damping: float = 0.0)

Bases: StructBase

Spine Settings

C++ Source:

  • Plugin: Locomotor

  • Module: Locomotor

  • File: RigUnit_Locomotor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • pitch_angle_max (float): [Read-Write] Default is 30. The maximum angle (in degrees) to lean the spine in the direction of travel.

  • pitch_damping (float): [Read-Write] Default is 0.9. Typical range is 0-2. Higher values cause spine leaning to dampen quickly.

  • pitch_stiffness (float): [Read-Write] Default is 150.0. Typical range is 1-200. Higher values cause spine to lean more rapidly towards target direction.

  • spine_bone (RigElementKey): [Read-Write] The base spine bone. Usually directly below the Pelvis bone. The bone that rotates to lean the whole spine.

property pitch_angle_max: float

[Read-Write] Default is 30. The maximum angle (in degrees) to lean the spine in the direction of travel.

Type:

(float)

property pitch_damping: float

[Read-Write] Default is 0.9. Typical range is 0-2. Higher values cause spine leaning to dampen quickly.

Type:

(float)

property pitch_stiffness: float

[Read-Write] Default is 150.0. Typical range is 1-200. Higher values cause spine to lean more rapidly towards target direction.

Type:

(float)

property spine_bone: RigElementKey

[Read-Write] The base spine bone. Usually directly below the Pelvis bone. The bone that rotates to lean the whole spine.

Type:

(RigElementKey)