unreal.SpineSettings¶
- class unreal.SpineSettings(spine_bone: RigElementKey = Ellipsis, pitch_angle_max: float = 0.0, pitch_stiffness: float = 0.0, pitch_damping: float = 0.0)¶
Bases:
StructBaseSpine Settings
C++ Source:
Plugin: Locomotor
Module: Locomotor
File: RigUnit_Locomotor.h
Editor Properties: (see get_editor_property/set_editor_property)
pitch_angle_max(float): [Read-Write] Default is 30. The maximum angle (in degrees) to lean the spine in the direction of travel.pitch_damping(float): [Read-Write] Default is 0.9. Typical range is 0-2. Higher values cause spine leaning to dampen quickly.pitch_stiffness(float): [Read-Write] Default is 150.0. Typical range is 1-200. Higher values cause spine to lean more rapidly towards target direction.spine_bone(RigElementKey): [Read-Write] The base spine bone. Usually directly below the Pelvis bone. The bone that rotates to lean the whole spine.
- property pitch_angle_max: float¶
[Read-Write] Default is 30. The maximum angle (in degrees) to lean the spine in the direction of travel.
- Type:
(float)
- property pitch_damping: float¶
[Read-Write] Default is 0.9. Typical range is 0-2. Higher values cause spine leaning to dampen quickly.
- Type:
(float)
- property pitch_stiffness: float¶
[Read-Write] Default is 150.0. Typical range is 1-200. Higher values cause spine to lean more rapidly towards target direction.
- Type:
(float)
- property spine_bone: RigElementKey¶
[Read-Write] The base spine bone. Usually directly below the Pelvis bone. The bone that rotates to lean the whole spine.
- Type: