unreal.SourceEffectMotionFilterSettings
¶
- class unreal.SourceEffectMotionFilterSettings(motion_filter_topology: SourceEffectMotionFilterTopology = Ellipsis, motion_filter_mix: float = 0.0, filter_a_settings: SourceEffectIndividualFilterSettings = Ellipsis, filter_b_settings: SourceEffectIndividualFilterSettings = Ellipsis, modulation_mappings: None = {}, dry_volume_db: float = 0.0)¶
Bases:
StructBase
FSourceEffectMotionFilterSettings This is the source effect’s setting struct.
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectMotionFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
dry_volume_db
(float): [Read-Write] Dry volume pass-through in dB.filter_a_settings
(SourceEffectIndividualFilterSettings): [Read-Write] Initial settings for Filter Afilter_b_settings
(SourceEffectIndividualFilterSettings): [Read-Write] Initial settings for Filter Bmodulation_mappings
(Map[SourceEffectMotionFilterModDestination, SourceEffectMotionFilterModulationSettings]): [Read-Write] Modulation Mappingsmotion_filter_mix
(float): [Read-Write] Filter Mix controls the amount of each filter in the signal where -1.0f outputs Only Filter A, 0.0f is an equal balance between Filter A and B, and 1.0f outputs only Filter B. How this blend works depends on the Topology.motion_filter_topology
(SourceEffectMotionFilterTopology): [Read-Write] In Serial Mode, Filter A will process then Filter B will process; in Parallel mode, Filter A and Filter B will process the dry input seprately, then be mixed together afterward.
- property filter_a_settings: SourceEffectIndividualFilterSettings¶
[Read-Write] Initial settings for Filter A
- property filter_b_settings: SourceEffectIndividualFilterSettings¶
[Read-Write] Initial settings for Filter B
- property motion_filter_mix: float¶
[Read-Write] Filter Mix controls the amount of each filter in the signal where -1.0f outputs Only Filter A, 0.0f is an equal balance between Filter A and B, and 1.0f outputs only Filter B. How this blend works depends on the Topology.
- Type:
(float)
- property motion_filter_topology: SourceEffectMotionFilterTopology¶
[Read-Write] In Serial Mode, Filter A will process then Filter B will process; in Parallel mode, Filter A and Filter B will process the dry input seprately, then be mixed together afterward.
- Type: