unreal.SourceEffectIndividualFilterSettings¶
- class unreal.SourceEffectIndividualFilterSettings(filter_circuit: SourceEffectMotionFilterCircuit = Ellipsis, filter_type: SourceEffectMotionFilterType = Ellipsis, cutoff_frequency: float = 0.0, filter_q: float = 0.0)¶
Bases:
StructBaseSource Effect Individual Filter Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectMotionFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
cutoff_frequency(float): [Read-Write] The filter cutoff frequencyfilter_circuit(SourceEffectMotionFilterCircuit): [Read-Write] The type of filter circuit to use.filter_q(float): [Read-Write] The filter resonance.filter_type(SourceEffectMotionFilterType): [Read-Write] The type of filter to use.
- property filter_circuit: SourceEffectMotionFilterCircuit¶
[Read-Write] The type of filter circuit to use.
- Type:
- property filter_type: SourceEffectMotionFilterType¶
[Read-Write] The type of filter to use.
- Type: