unreal.SourceEffectMotionFilterModulationSettings¶
- class unreal.SourceEffectMotionFilterModulationSettings(modulation_source=SourceEffectMotionFilterModSource.DISTANCE_FROM_LISTENER, modulation_input_range=[0.0, 1.0], modulation_output_minimum_range=[0.0, 0.0], modulation_output_maximum_range=[1.0, 1.0], update_ease_ms=50.0)¶
Bases:
unreal.StructBaseSource Effect Motion Filter Modulation Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectMotionFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
modulation_input_range(Vector2D): [Read-Write] Modulation Input Range: The Modulation Clamped Input Rangemodulation_output_maximum_range(Vector2D): [Read-Write] Modulation Output Maximum Range: The Modulation Random Maximum Output Rangemodulation_output_minimum_range(Vector2D): [Read-Write] Modulation Output Minimum Range: The Modulation Random Minimum Output Rangemodulation_source(SourceEffectMotionFilterModSource): [Read-Write] Modulation Source: The Modulation Sourceupdate_ease_ms(float): [Read-Write] Update Ease MS: Update Ease Speed in milliseconds
- property modulation_input_range¶
[Read-Write] Modulation Input Range: The Modulation Clamped Input Range
- Type
(Vector2D)
- property modulation_output_maximum_range¶
[Read-Write] Modulation Output Maximum Range: The Modulation Random Maximum Output Range
- Type
(Vector2D)
- property modulation_output_minimum_range¶
[Read-Write] Modulation Output Minimum Range: The Modulation Random Minimum Output Range
- Type
(Vector2D)
- property modulation_source¶
[Read-Write] Modulation Source: The Modulation Source