unreal.SourceEffectIndividualFilterSettings¶
- class unreal.SourceEffectIndividualFilterSettings(filter_circuit=SourceEffectMotionFilterCircuit.LADDER, filter_type=SourceEffectMotionFilterType.LOW_PASS, cutoff_frequency=800.0, filter_q=2.0)¶
Bases:
unreal.StructBaseSource Effect Individual Filter Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectMotionFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
cutoff_frequency(float): [Read-Write] Cutoff Frequency: The filter cutoff frequencyfilter_circuit(SourceEffectMotionFilterCircuit): [Read-Write] Filter Circuit: The type of filter circuit to use.filter_q(float): [Read-Write] Filter Q: The filter resonance.filter_type(SourceEffectMotionFilterType): [Read-Write] Filter Type: The type of filter to use.
- property filter_circuit¶
[Read-Write] Filter Circuit: The type of filter circuit to use.
- property filter_type¶
[Read-Write] Filter Type: The type of filter to use.
- Type