unreal.SoundSubmixSendInfo¶
- class unreal.SoundSubmixSendInfo(send_level_control_method: SendLevelControlMethod = Ellipsis, sound_submix: SoundSubmixBase = Ellipsis, send_level: float = 0.0, disable_manual_send_clamp: bool = False, min_send_level: float = 0.0, max_send_level: float = 0.0, min_send_distance: float = 0.0, max_send_distance: float = 0.0, custom_send_level_curve: RuntimeFloatCurve = [], send_stage: SubmixSendStage = Ellipsis)¶
Bases:
SoundSubmixSendInfoBaseSound Submix Send Info
C++ Source:
Module: Engine
File: SoundSubmixSend.h
Editor Properties: (see get_editor_property/set_editor_property)
custom_send_level_curve(RuntimeFloatCurve): [Read-Write] The custom send curve to use for distance-based send level. (0.0-1.0 on the curve’s X-axis maps to Min/Max Send Distance)disable_manual_send_clamp(bool): [Read-Write] Whether to disable the internal 0-1 clamp for Manual Send Level controlmax_send_distance(float): [Read-Write] The distance at which to stop mapping between Min/Max Send Level Distances GREATER than this will result in a clamped Max Send Levelmax_send_level(float): [Read-Write] The amount to send to the Submix when sound is located at a distance greater than or equal to value specified in the Max Send Distancemin_send_distance(float): [Read-Write] The distance at which to start mapping between to Min/Max Send Level Distances LESS than this will result in a clamped Min Send Levelmin_send_level(float): [Read-Write] The amount to send to the Submix when sound is located at a distance less than or equal to value specified in the Min Send Distancesend_level(float): [Read-Write] Manually set the amount of audio to sendsend_level_control_method(SendLevelControlMethod): [Read-Write] Manual: Use Send Level only Linear: Interpolate between Min and Max Send Levels based on listener distance (between Min/Max Send Distance) Custom Curve: Use the float curve to map Send Level to distance (0.0-1.0 on curve maps to Min/Max Send Distance)send_stage(SubmixSendStage): [Read-Write] Defines at what mix stage the send should happen.sound_submix(SoundSubmixBase): [Read-Write] The Submix to send the audio to
- property send_stage: SubmixSendStage¶
[Read-Write] Defines at what mix stage the send should happen.
- Type: