unreal.SoundSourceBusSendInfo

class unreal.SoundSourceBusSendInfo(min_send_level: float = 0.0, max_send_level: float = 0.0, min_send_distance: float = 0.0, max_send_distance: float = 0.0, custom_send_level_curve: RuntimeFloatCurve = [])

Bases: StructBase

Sound Source Bus Send Info

C++ Source:

  • Module: Engine

  • File: SoundSourceBusSend.h

Editor Properties: (see get_editor_property/set_editor_property)

  • audio_bus (AudioBus): [Read-Write] The Audio Bus to send the audio to

  • custom_send_level_curve (RuntimeFloatCurve): [Read-Write] The custom send curve to use for distance-based send level. (0.0-1.0 on the curve’s X-axis maps to Min/Max Send Distance)

  • max_send_distance (float): [Read-Write] The distance at which to stop mapping between Min/Max Send Level Distances GREATER than this will result in a clamped Max Send Level

  • max_send_level (float): [Read-Write] The amount to send to the bus when sound is located at a distance greater than or equal to value specified in the Max Send Distance

  • min_send_distance (float): [Read-Write] The distance at which to start mapping between to Min/Max Send Level Distances LESS than this will result in a clamped Min Send Level

  • min_send_level (float): [Read-Write] The amount to send to the bus when sound is located at a distance less than or equal to value specified in the Min Send Distance

  • send_level (float): [Read-Write] Manually set the amount of audio to send to the bus

  • sound_source_bus (SoundSourceBus): [Read-Write] The Source Bus to send the audio to

  • source_bus_send_level_control_method (SourceBusSendLevelControlMethod): [Read-Write] Manual: Use Send Level only Linear: Interpolate between Min and Max Send Levels based on listener distance (between Min/Max Send Distance) Custom Curve: Use the float curve to map Send Level to distance (0.0-1.0 on curve maps to Min/Max Send Distance)

property custom_send_level_curve: RuntimeFloatCurve

[Read-Write] The custom send curve to use for distance-based send level. (0.0-1.0 on the curve’s X-axis maps to Min/Max Send Distance)

Type:

(RuntimeFloatCurve)

property max_send_distance: float

[Read-Write] The distance at which to stop mapping between Min/Max Send Level Distances GREATER than this will result in a clamped Max Send Level

Type:

(float)

property max_send_level: float

[Read-Write] The amount to send to the bus when sound is located at a distance greater than or equal to value specified in the Max Send Distance

Type:

(float)

property min_send_distance: float

[Read-Write] The distance at which to start mapping between to Min/Max Send Level Distances LESS than this will result in a clamped Min Send Level

Type:

(float)

property min_send_level: float

[Read-Write] The amount to send to the bus when sound is located at a distance less than or equal to value specified in the Min Send Distance

Type:

(float)