unreal.SoundSourceBusSendInfo¶
- class unreal.SoundSourceBusSendInfo(min_send_level: float = 0.0, max_send_level: float = 0.0, min_send_distance: float = 0.0, max_send_distance: float = 0.0, custom_send_level_curve: RuntimeFloatCurve = [])¶
Bases:
StructBaseSound Source Bus Send Info
C++ Source:
Module: Engine
File: SoundSourceBusSend.h
Editor Properties: (see get_editor_property/set_editor_property)
audio_bus(AudioBus): [Read-Write] The Audio Bus to send the audio tocustom_send_level_curve(RuntimeFloatCurve): [Read-Write] The custom send curve to use for distance-based send level. (0.0-1.0 on the curve’s X-axis maps to Min/Max Send Distance)max_send_distance(float): [Read-Write] The distance at which to stop mapping between Min/Max Send Level Distances GREATER than this will result in a clamped Max Send Levelmax_send_level(float): [Read-Write] The amount to send to the bus when sound is located at a distance greater than or equal to value specified in the Max Send Distancemin_send_distance(float): [Read-Write] The distance at which to start mapping between to Min/Max Send Level Distances LESS than this will result in a clamped Min Send Levelmin_send_level(float): [Read-Write] The amount to send to the bus when sound is located at a distance less than or equal to value specified in the Min Send Distancesend_level(float): [Read-Write] Manually set the amount of audio to send to the bussound_source_bus(SoundSourceBus): [Read-Write] The Source Bus to send the audio tosource_bus_send_level_control_method(SourceBusSendLevelControlMethod): [Read-Write] Manual: Use Send Level only Linear: Interpolate between Min and Max Send Levels based on listener distance (between Min/Max Send Distance) Custom Curve: Use the float curve to map Send Level to distance (0.0-1.0 on curve maps to Min/Max Send Distance)
- property custom_send_level_curve: RuntimeFloatCurve¶
[Read-Write] The custom send curve to use for distance-based send level. (0.0-1.0 on the curve’s X-axis maps to Min/Max Send Distance)
- Type:
- property max_send_distance: float¶
[Read-Write] The distance at which to stop mapping between Min/Max Send Level Distances GREATER than this will result in a clamped Max Send Level
- Type:
(float)
- property max_send_level: float¶
[Read-Write] The amount to send to the bus when sound is located at a distance greater than or equal to value specified in the Max Send Distance
- Type:
(float)