unreal.SoundModulationDestinationSettings¶
- class unreal.SoundModulationDestinationSettings(value=1.0, modulator=None)¶
Bases:
unreal.StructBaseParameter destination settings allowing modulation control override for parameter destinations opting in to the Modulation System.
C++ Source:
Module: Engine
File: SoundModulationDestination.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_modulation(bool): [Read-Write] Enable Modulation: Base value of parametermodulator(SoundModulatorBase): [Read-Write] Modulator: Modulation source, which provides value to mix with base value.value(float): [Read-Write] Value: Base value of parameter
- property modulator¶
[Read-Write] Modulator: Modulation source, which provides value to mix with base value.
- Type