unreal.SolverTimingGroup¶
- class unreal.SolverTimingGroup(execution_model: DeformableExecutionModel = Ellipsis)¶
Bases:
StructBaseSolver Timing Group
C++ Source:
Plugin: ChaosFlesh
Module: ChaosFleshEngine
File: ChaosDeformableSolverGroups.h
Editor Properties: (see get_editor_property/set_editor_property)
do_threaded_advance(bool): [Read-Write]execution_model(DeformableExecutionModel): [Read-Write] ObjectType defines how to initialize the rigid objects state, Kinematic, Sleeping, Dynamic.fix_time_step(bool): [Read-Write]num_solver_iterations(int32): [Read-Write]num_sub_steps(int32): [Read-Write]time_step_size(float): [Read-Write]
- property execution_model: DeformableExecutionModel¶
[Read-Only] ObjectType defines how to initialize the rigid objects state, Kinematic, Sleeping, Dynamic.
- Type: