unreal.SolverTrailingFilterSettings¶
- class unreal.SolverTrailingFilterSettings(filter_enabled: bool = False, min_mass: float = 0.0, min_speed: float = 0.0, min_volume: float = 0.0)¶
Bases:
StructBaseSolver Trailing Filter Settings
C++ Source:
Module: Chaos
File: SolverEventFilters.h
Editor Properties: (see get_editor_property/set_editor_property)
filter_enabled(bool): [Read-Write] Filter is enabled.min_mass(float): [Read-Write] The minimum mass threshold for the results (compared with min of particle 1 mass and particle 2 mass).min_speed(float): [Read-Write]min_volume(float): [Read-Write]