unreal.SmartObjectDefinitionDataHandle

class unreal.SmartObjectDefinitionDataHandle

Bases: StructBase

Used internally by USmartObjectDefinition to refer to a specific piece of data like the definition itself, its parameters struct, slot data, etc.

C++ Source:

  • Plugin: SmartObjects

  • Module: SmartObjectsModule

  • File: SmartObjectTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data_index (uint16): [Read-Only]

  • slot_index (uint16): [Read-Only]