unreal.SmartObjectDefinitionDataHandle¶
- class unreal.SmartObjectDefinitionDataHandle¶
Bases:
StructBaseUsed internally by USmartObjectDefinition to refer to a specific piece of data like the definition itself, its parameters struct, slot data, etc.
C++ Source:
Plugin: SmartObjects
Module: SmartObjectsModule
File: SmartObjectTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
data_index(uint16): [Read-Only]slot_index(uint16): [Read-Only]