unreal.SmartObjectAnnotationData¶
- class unreal.SmartObjectAnnotationData¶
Bases:
unreal.StructBasePer ZoneGraphData smart object look up data.
C++ Source:
Plugin: MassGameplay
Module: MassSmartObjects
File: SmartObjectZoneAnnotations.h
Editor Properties: (see get_editor_property/set_editor_property)
affected_lanes(Array(int32)): [Read-Only] Affected Lanesdata_handle(ZoneGraphDataHandle): [Read-Only] Data Handle: Handle of the ZoneGraphData that this smart object annotation data is associated tolane_to_lane_location_indices_lookup(Map(int32, SmartObjectLaneLocationIndices)): [Read-Only] Lane to Lane Location Indices Lookupsmart_object_lane_locations(Array(SmartObjectLaneLocation)): [Read-Only] Smart Object Lane Locationssmart_object_to_lane_location_index_lookup(Map(SmartObjectHandle, int32)): [Read-Only] Smart Object to Lane Location Index Lookup