unreal.SkeletalMeshSamplingRegionMaterialFilter

class unreal.SkeletalMeshSamplingRegionMaterialFilter

Bases: StructBase

Filter to include triangles in a sampling region based on their material.

C++ Source:

  • Module: Engine

  • File: SkeletalMeshSampling.h

Editor Properties: (see get_editor_property/set_editor_property)

  • material_name (Name): [Read-Write]