unreal.SkeletalMeshSamplingRegionMaterialFilter
¶
- class unreal.SkeletalMeshSamplingRegionMaterialFilter¶
Bases:
StructBase
Filter to include triangles in a sampling region based on their material.
C++ Source:
Module: Engine
File: SkeletalMeshSampling.h
Editor Properties: (see get_editor_property/set_editor_property)
material_name
(Name): [Read-Write]