unreal.SkeletonCachePair¶
- class unreal.SkeletonCachePair(skeletons: AnimSequence = Ellipsis, cache: GeometryCache = Ellipsis)¶
Bases:
StructBaseSkeleton Cache Pair
C++ Source:
Plugin: NearestNeighborModel
Module: NearestNeighborModel
File: NearestNeighborModel.h
Editor Properties: (see get_editor_property/set_editor_property)
cache(GeometryCache): [Read-Write]skeletons(AnimSequence): [Read-Write]
- property cache: GeometryCache¶
[Read-Write]
- Type:
- property skeletons: AnimSequence¶
[Read-Write]
- Type: